The story
A coffee shop, a castle, and a very long queue
Excalibrew started with a bad pun and a good question: what if running a cozy coffee cafe was also a tense little race against the clock?
Set in a medieval town mid-festival, it asks you to build a cafe from the floor up — a roastery here, a cold cellar there — while a restless queue of townsfolk (and the occasional monster) waits to be served. You’ll roast Beans, pour Moat Milk, spoon in Sugar, and pull drinks with names we’re a little too proud of: the Castlecinno, the Knightro Cold Brew, the fearsome Dragon Roast, and — if you’ve built well enough — the legendary Excalibrew itself.
It’s shaping up to be a build-and-serve game with a warm heart and a mean streak: serve well and the festival loves you; let the line back up and a goblin will cut it while a dragon scares off your regulars.
We’re building this in the open. The devlog is where the real work shows — the rules we’ve scrapped, the drinks that flopped, the math behind the day clock.
Where it stands
Right now Excalibrew is a working prototype — paper cards, printed tiles, and a lot of table time. This site exists to share progress and to gather the people who want to play it early. There’s nothing to buy here; there will be, in time.
Common questions
Can I buy it yet?
Not yet — Excalibrew is still on the prototype table. The plan is playtesting, then a Kickstarter. Join the list and you’ll be among the first to know when either opens.
How does it play?
Each player runs a rival cafe during a busy town festival — building out your shop, gathering ingredients, and brewing drinks to match the customers (and monsters) in your queue. The exact rules are still being shaped at the table, so we’re holding off on pinning down specifics until they’ve earned it.
How many players, how long, what age?
Honestly? We don’t want to promise numbers we’re still tuning. It’s aimed at a small group and a cozy-but-tense single sitting — but player count, length, and the rest are exactly the kind of thing prototyping is for. We’ll share firm figures once they stop moving.
Can I playtest it?
Soon. We’re lining up print-and-play and in-person sessions. Subscribers get the first invites.
Pull up a stool
Get the next update
Devlog drops and playtest invites. Nothing else.